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<i>Rolling ATK... </i>
<<set $ATK1 = $ATK + random(1,20)>>\
Result: <<print $ATK1>><br>
<<if $ATK1 >= 10>>\
You launch yourself at the skeletons, unleashing a flurry of quick attacks. The skeletons are slow to react, their joints frozen stiff by the cold, and you are easily able to smash them to pieces with your $weapon. <br>
[[Continue|yakiltem]]
<<else>>\
You throw yourself at the skeleton warriors and make a desperate attack, trying to carve your way through to the cave, but the cold has not been kind to you. Your muscles tense up and your attacks are wild.<br>
[[Continue|fhfgg]]
<</if>>\
<<if $hp <= 0>><<goto "dead1">><</if>>\You pick up the ring and place it on your finger. It is a MAGIC LIGHTNING RING! Your DEX increases by 3, your INT increases by 1, and your max HP increases by 2.<br>
[[Continue|rignig]]<<set $header = 0>>\
<div style="text-align: center;">\
<p class="double">\
<br>CRYPT SHYFTER
FROSTFALL<br>
by kung fu space barbarian<br>
</p>\
[[Start|start2]]
</div>\
<<set $header = 1>>\<b>Choose a character:</b><br>
[[Barbarian]]
[[Spellslinger]]
[[Shadow]]
<<set $inventory= []>>\
<<set $magicitems= 0>>\<<set $class = "Spellslinger">>\
<<set $MAXhp = 8>>\
<<set $hp = 8>>\
<<set $ATK = 1>>\
<<set $DEX = 1>>\
<<set $INT = 4>>\
<<set $inventory.push("Spell: Speak with animals")>>\
<<set $inventory.push("Spell: Burning hands")>>\
$class? Good choice.<br>
[[Next|itemsms]]<<set $class = "Shadow">>\
<<set $hp = 10>>\
<<set $MAXhp = 10>>\
<<set $ATK = 2>>\
<<set $DEX = 4>>\
<<set $INT = 3>>\
<<set $inventory.push("Explosive powder")>>\
$class? Good choice.<br>
[[Next|itemsms]]<<set $class = "Barbarian">>\
<<set $hp = 12>>\
<<set $MAXhp = 12>>\
<<set $ATK = 4>>\
<<set $DEX = 2>>\
<<set $INT = 1>>\
<<set $inventory.push("Chunk of raw meat")>>\
$class? Good choice.<br>
[[Next|itemsms]]<<set $hp += 2>>\
<<set $MAXhp += 2>>\
<<set $inventory.push("Amulet of Health")>>\
You place the Amulet of Health around your neck and suddenly feel healthier. Your HP increases by 2!<br>
[[Continue|Weapons]]<<set $ATK += 1>>\
<<set $inventory.push("Gauntlets of Strength")>>\
You put on the Gauntlets of Strength and immediately feel stronger! ATTACK increased by 1.<br>
[[Continue|Weapons]]<<set $DEX += 1>>\
<<set $inventory.push("Boots of Speed")>>\
You put on the Boots of Speed and immediately feel quicker! DEXTERITY increased by 1.<br>
[[Continue|Weapons]]<<set $INT += 1>>\
<<set $inventory.push("Spellbook")>>\
The arcane secrets hidden within this spellbook are revealed to you. Your INTELLIGENCE increases by 1!<br>
[[Continue|Weapons]]<<set $inventory.push("Lockpicks")>>\
With these lockpicks you'll be able to open any locked chests easily!<br>
[[Continue|Weapons]]<<set $inventory.push("Pizza")>>\
Pizza added to your inventory.<br>
[[Continue|Weapons]]Last but not least, choose a starting weapon:<br>
[[Sword (+1 ATK)|sword]]
[[Battle axe (+2 ATK)|battleaxe]]
[[Daggers (+1 DEX)|daggers]]
[[Staff (+1 INT)|staff]]Inventory
-----
<<print $inventory.join("\n")>>
<<return "Back">><<set $ATK += 1>>\
<<set $weapon = "Sword">>\
<<set $inventory.push("Sword")>>\
You grab your $weapon and take a deep breath. Are you ready to begin your adventure?<br>
[[You bet!|I'm ready]]
[[On second thought...|On second thought...]]<<set $ATK += 2>>\
<<set $weapon = "Battle axe">>\
<<set $inventory.push("Battle axe")>>\
You grab your $weapon and take a deep breath. Are you ready to begin your adventure?<br>
[[You bet!|I'm ready]]
[[On second thought...|On second thought...]]<<set $DEX += 1>>\
<<set $weapon = "Daggers">>\
<<set $inventory.push("Daggers")>>\
You grab your $weapon and take a deep breath. Are you ready to begin your adventure?<br>
[[You bet!|I'm ready]]
[[On second thought...|On second thought...]]<<set $INT += 1>>\
<<set $weapon = "Staff">>\
<<set $inventory.push("Staff")>>\
You grab your $weapon and take a deep breath. Are you ready to begin your adventure?<br>
[[You bet!|I'm ready]]
[[On second thought...|On second thought...]]Excellent. Then let's begin...<br>
[[Continue|MountainStart]]A reluctant hero, huh? You'll make for a fine adventurer then! All the best heroes started out just like you.<br>
So what do you say? Will you become the hero the world needs?<br>
[[You're right. I can do this! I'm going to be a hero!|I'm ready]]
[[I changed my mind. This sounds too dangerous. I don't think I'm cut out for heroics. See ya.|End]]As you scan the area before you, two paths present themselves. To your left you can see a set of icy stairs. They ascend higher into the mountains, but where they lead is anyone's guess.<br>
To your right sits the entrance to a dark cave. Entering a cave in the mountains seems like a dangerous idea, but at least you'd be free of this nasty wind.<br>
Which way will you go?<br>
[[Head for the stairs|Stairs]]
[[Enter the cave|Cave]]<div style="text-align: center;">\
-----
HP: <<print $hp>>/<<print $MAXhp>>
[[Stats]]
[[Inventory]]
-----
</div>\Chickened out, huh? Oh well.<br>
If you're ever in the mood for an adventure, you know where to find me.<br>
<b>The End.</b>You head for the stairs.<br>
[[Continue|Stairs2]]You make your way towards the cave entrance, hoping to find shelter from the storm. Suddenly three skeletal warriors materialize right before your eyes!<br>
[[Continue|atkoftheskels]]You, my friend, are a hero.<br>
And not just any hero. You are THE hero. The one they call when things break and the world needs saving. You're the best.<br>
[[Continue|intrus]]Stats
-----
Class: <<print $class>>
HP: <<print $hp>>/<<print $MAXhp>>
ATK: <<print $ATK>>
DEX: <<print $DEX>>
INT: <<print $INT>><br>
<<return "Back">><i>Rolling INT... </i>
<<set $talk1 = $INT + random(1,20)>>\
Result: <<print $talk1>><br>
<<if $talk1 >= 10>>\
You raise your hands and call out to the skeletons.<br>
"Wait! I'm not here to fight you!"<br>
[[Continue|notheretongi]]
<<else>>\
You raise your hands and call out to the skeletons.<br>
"Wait! I'm not here to fight you!"<br>
[[Continue|notherya]]
<</if>>\
<<if $hp <= 0>><<goto "dead1">><</if>>\<i>Rolling DEX... </i>
<<set $look1 = $DEX + random(1,20)>>\
Result: <<print $look1>><br>
<<if $look1 >= 10>>\
You scan the area around you. Running up the staircase is still an option, but suddenly you hear a cracking sound. Spinning around, you see that the ice and snow is splitting apart!<br>
[[Continue|creaki]]
<<else>>\
You scan the area around you. The staircase is still an option, but suddenly you hear a cracking sound. Spinning around, you see that the ice and snow is splitting apart!<br>
[[Continue|bluhh]]
<</if>>\
<<if $hp <= 0>><<goto "dead1">><</if>>\You dig through the piles of bones and find a healing potion. Woohoo!<br>
[[Grab the loot|loot1]]
[[Enter the cave|Cave entrance]]You find yourself standing in a large open cavern. The wind continues to howl outside, but for now you have a moment to rest.<br>
[[Explore cave|Explore]]
[[Sing a pirate shanty|pirate shanty]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\<i>Rolling ATK... </i>
<<set $ATK2 = $ATK + random(1,20)>>\
Result: <<print $ATK2>><br>
<<if $ATK2 >= 10>>\
You grip your $weapon tighter and gnash your teeth. These undead snowballs are going down!<br>
[[Continue|undegon]]
<<else>>\
Before you have a chance to react another skeleton materializes behind you. It pins your arms to your side while the others stab their swords into you.<br>
[[Continue|yuf]]
<</if>>\
<<if $hp <= 0>><<goto "dead1">><</if>>\The skeletons launch themselves on top of you and chop you into little frozen pieces. Perhaps a yeti will feast on frozen $class meat tonight.<br>
<b>YOU ARE DEAD.</b><i>Rolling ATK... </i>
<<set $ATK3 = $ATK + random(1,20)>>\
Result: <<print $ATK3>><br>
<<if $ATK3 >= 10>>\
Summoing all your courage and willpower, you charge forward and smash the skeletons to pieces with your $weapon!<br>
The skeletons now lie at your feet, nothing more than piles of ice and bones. <br>
[[Continue|winner]]
<<else>>\
You charge the skeletons but the ground gives way beneath your feet!
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Continue|falling]]
<</if>>\
<<if $hp <= 0>><<goto "dead2">><</if>>\<i>Rolling DEX... </i>
<<set $DEX2 = $DEX + random(1,20)>>\
Result: <<print $DEX2>><br>
<<if $DEX2 >= 10>>\
You make a break for the stairs as the ground splits behind you. You frantically race ahead and launch yourself up the steps just at the last moment.<br>
The entire ice shelf behind you collapses and you're left staring out into a huge gaping void. There is nowhere to go but up.<br>
[[Continue|Stairs2]]
<<else>>\
You sprint towards the stairs but suddenly the ground gives way beneath your feet!
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Continue|falling]]
<</if>>\
<<if $hp <= 0>><<goto "dead2">><</if>>\You put the healing potion in your pocket and enter the cave.<br>
[[Continue|Cave entrance]]
<<set $inventory.push("a healing potion")>>\<i>Rolling DEX... </i>
<<set $DEX1 = $DEX + random(1,20)>>\
Result: <<print $DEX1>><br>
<<if $DEX1 >= 10>>\
You make a break for the cave as the ground splits behind you. You frantically race ahead and dive inside just at the last moment.<br>
The entire ice shelf behind you collapses and you're left staring out into a huge gaping void. There is nowhere to go but forward.<br>
[[Continue|Cave entrance]]
<<else>>\
You sprint towards the cave but suddenly the ground gives way beneath your feet!
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Continue|falling]]
<</if>>\
<<if $hp <= 0>><<goto "dead2">><</if>>\The last thing you see before plummeting into darkness is the skull of one of the skeletons spiraling down with you.<br>
You wake up a few hours later laying in a pile of snow. You slowly get to your feet and look around.<br>
[[Continue|Cave entrance]]The ground splits beneath your feet and you fall in.<br>
The last thing you see before plummeting into darkness is a skull spiraling down with you.<br>
YOU ARE DEAD.You begin digging through the piles of bones, searching for anything of value.<br>
Suddenly, the ice and snow beneath your feet gives out and you find yourself falling!
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Continue|falling]]
<<if $hp <= 0>><<goto "dead2">><</if>>\You take some time to explore your surroundings. The cavern is massive- giant columns of ice stretch up into the darkness above and there are dozens of tunnels leading in all directions.<br>
After a bit of poking around you discover a large chest lodged in a nearby snow pile.<br>
[[Inspect chest|chest1]]
[[Keep exploring|explore2]]Maybe the cold bit a little deeper than expected, or maybe something about this cave reminded you of a previous adventure involving pirates, lost caves, and treasure.<br>
[[Continue|shyy]]<<set $inventory.delete("Pizza")>>\
Mmm, tasty! HP restored.<br>
<<set $hp = $MAXhp>>\
<<return "Back">><<set $inventory.delete("a healing potion")>>\
Glug, glug, glug! HP restored.<br>
<<set $hp = $MAXhp>>\
<<return "Back">>You duck behind some nearby icicles and watch from the shadows as two huge wolves come skittering into the chamber. They're sniffing at the air and frantically scratching at the walls as if searching for something.<br>
What do you do?<br>
[[Attack them|wolfatk1]]
[[Sneak past them|wolfsneak]]
<<if $inventory.indexOf("Chunk of raw meat") gte 0>>\
[[Throw a slab of meat to the wolves. Maybe they're hungry|meatthrow]]
<</if>>\
<<if $inventory.indexOf("Explosive powder") gte 0>>\
[[Follow the wolves|followwolves]]
<</if>>\
<<if $inventory.indexOf("Spell: Speak with animals") gte 0>>\
[[Cast a spell: Speak with animals|speakwithwolves]]
<</if>>\You stand your ground and draw your $weapon. Two huge frost wolves round the corner and spot you. They lunge forward and attack.<br>
What do you do?<br>
[[Face them head on|wolffight1]]
[[Dodge around them and head down one of the passageways|wolfrun]]You continue to climb higher and higher into the mountains as darkness falls. The stairs seem to be endless. After what feels like hours of climbing through the howling wind and snow, you hear a different howl- the bone-chilling howl of a terrible snow beast!<br>
[[Continue|Snowbeast]]You look up just in time to see the monster leaping down at you from the icy rocks above!<br>
What do you do??<br>
[[Sprint up the stairs and search for a hiding spot|runhide]]
[[Roll out of the way and prepare for a fight|yetifight]]<i>Rolling DEX... </i>
<<set $run1 = $DEX + random(1,20)>>\
Result: <<print $run1>><br>
<<if $run1 >= 12>>\
You dash up the stairs- and not a moment too soon! The snow beast smashes into the ground where you were standing, sending shards of ice flying in all directions.<br>
[[Continue|snorpy]]
<<else>>\
You lunge for the stairs but the snow beast anticipates the move. As soon as it lands, it instantly redirects its movement and smashes you aside with a huge claw.<br>
[[Continue|badnewyeti]]<</if>>\
<<if $hp <= 0>><<goto "deadyeti">><</if>>\<i>Rolling ATK... </i>
<<set $yet1 = $ATK + random(1,20)>>\
Result: <<print $yet1>><br>
<<if $yet1 >= 12>>\
You roll out of the way just seconds before the snow beast smashes into the ground, sending shards of ice flying in all directions.<br>
[[Continue|yeut]]
<<else>>\
You attempt to roll out of the way but the snow beast anticipates the move. As soon as it lands, it instantly redirects its movement and smashes you aside with a huge claw.<br>
[[Continue|baetdu]]
<</if>>\
<<if $hp <= 0>><<goto "deadyeti">><</if>>\<i>Rolling ATK... </i>
<<set $yeti1 = $ATK + random(1,20)>>\
Result: <<print $yeti1>><br>
<<if $yeti1 >= 12>>\
You steel your courage and face the snow beast, shouting out a battle cry of your own. The snow beast charges you, swinging its claws wildly, but you swat them aside with your $weapon and strike the monster in its soft underbelly.<br>
[[Continue|underbelly]]
<<else>>\
You steel your courage and face the snow beast, shouting out a battle cry of your own.<br>
You don't sound very intimidating.<br>
[[Continue|littleb0tch]]
<</if>>\
<<if $hp <= 0>><<goto "deadyeti">><</if>>\<i>Rolling INT... </i>
<<set $icethrow = $INT + random(1,20)>>\
Result: <<print $icethrow>><br>
<<if $icethrow >= 12>>\
You hurl your $weapon at a large icicle hanging from the rocks above. Your aim is true and the icicle snaps off.<br>
The snow beast is completely focused on you and fails to notice the deadly dagger of falling ice. The icicle impales the snow beast, slicing right through the back of its neck.<br>
[[Continue|something]]
<<else>>\
You hurl your $weapon at the icicle above but the throw goes wide. You are now standing face-to-face with a snow beast and you have no weapons.<br>
What do you do?<br>
[[Kick it between the legs|kick]]
[[Run|fleeyeti]]
[[Beg for your life|begyeti]]
<</if>>\
<<if $hp <= 0>><<goto "deadyeti">><</if>>\The yeti smashes a giant fist into your face, sending you sprawling in the snow. The air is freezing, but you start to feel a little warmer.<br>
Everything goes black. You die before it even has the chance to rip your arms off and eat your heart.<br>
YOU ARE DEAD.You step over the body of the dead snow beast an enter the cavern.<br>
[[Continue|Cave entrance]]Despite the fact that you are freezing and lost in the middle of a blizzard, you refuse to enter the second cavern you've come across that could have provided some shelter from the storm. It doesn't take long for you to freeze to death.<br>
Perhaps a more worthy hero, one with a higher Intelligence score, will wander by some day and recover your body.<br>
Or maybe you'll just get eaten by snow beast cubs. Either way, your story ends here.<br>
YOU ARE DEAD.<i>Rolling INT... </i>
<<set $spit = $INT + random(1,20)>>\
Result: <<print $spit>><br>
<<if $spit >= 12>>\
You hock a loogie right in the snow beast's eye. It roars in fury, but loosens it's grip on you enough to escape. You drop to the snow and snatch up your $weapon.<br>
[[Continue|uu]]
<<else>>\
You hock a loogie right in the snow beast's eye- or at least you try to. Thanks to the swirling wind of the blizzard, the glob of spit flies right back in your face. You can't see anything, but you feel the snow beast's teeth sink into your body as he devours you.<br>
YOU ARE DEAD.
<</if>>\<i>Rolling ATK... </i>
<<set $yetibite = $ATK + random(1,20)>>\
Result: <<print $yetibite>><br>
<<if $yetibite >= 12>>\
You bite down hard on the snow beast's hand. The monster yowls in pain and drops you.<br>
[[Continue|yowlsy]]
<<else>>\
You bite down hard on the snow beast's hand and break your teeth. You feel blood pouring down over your chin, but you're unable to wipe it away because the snow beast eats you a moment later.<br>
YOU ARE DEAD.
<</if>>\<i>Rolling DEX... </i>
<<set $wiggle = $DEX + random(1,20)>>\
Result: <<print $wiggle>><br>
<<if $wiggle >= 12>>\
Using a few tricks you learned from an old contortionist, you wiggle your way free of the snow beast's clutches.<br>
[[Continue|yyyyy]]
<<else>>\
You attempt to wiggle your way free but the snow beast has a steel grip on you. There is no chance of escape. The snow beast bites your head off and eats your heart for dessert.<br>
YOU ARE DEAD.
<</if>>\<i>Rolling DEX... </i>
<<set $bigrun = $DEX + random(1,20)>>\
Result: <<print $bigrun>><br>
<<if $bigrun >= 12>>\
You make a break for the cavern. The snow beast slips on a patch of ice and lands face-first in a pile of snow nearby.<br>
[[Continue|rurur]]
<<else>>\
You make a break for the cavern but the snow beast is too fast. It grabs you around the waist and squeezes the wind out of you.<br>
[[Continue|hotdock]]
<</if>>\
<<if $hp <= 0>><<goto "deadyeti">><</if>>\<i>Rolling ATK... </i>
<<set $yetikick = $ATK + random(1,20)>>\
Result: <<print $yetikick>><br>
<<if $yetikick >= 12>>\
You aim a bone-crushing kick right between the snow beast's legs. The monster goes cross-eyed and slumps to the ground, clutching his tenders.<br>
[[Continue|ballcrusher]]
<<else>>\
You aim a kick right between the snow beast's legs, but the creature's hide feels like it's made of iron! You break your foot and collapse to the ground, whimpering in pain.<br>
The snow beast grabs you in its giant claws and devours you whole.<br>
YOU ARE DEAD.
<</if>>\<i>Rolling DEX... </i>
<<set $FLEEYET = $DEX + random(1,20)>>\
Result: <<print $FLEEYET>><br>
<<if $FLEEYET >= 12>>\
You make a break for the cavern. The snow beast slips on a patch of ice and lands face-first in a pile of snow nearby.<br>
[[Continue|yayayayay]]
<<else>>\
You make a break for the cavern but the snow beast is too fast. It grabs you around the waist and squeezes the wind out of you. You can feel its hot breath on your neck as it opens its jaws wide to bite your head off.<br>
What do you do?
<<set $hp -= 2>>\
HP: <<print $hp>><br>
[[Bite the snow beast's arm|bite]]
[[Spit in its face|spit]]
[[Try to wiggle free|wigglewaggle]]
<</if>>\
<<if $hp <= 0>><<goto "deadyeti">><</if>>\<i>Rolling INT... </i>
<<set $begyeti = $INT + random(1,20)>>\
Result: <<print $begyeti>><br>
<<if $begyeti >= 12>>\
You drop to your knees and beg for your life. The snow beast doesn't pay any attention, but perhaps one of the gods does.<br>
[[Continue|gosdu]]
<<else>>\
You fall to your knees and beg the snow beast not to eat you. He only laughs, satisfied that you have given up and are now offering yourself up willingly as a free meal to sate his appetite.<br>
The snow beast grabs you in his giant claws and devours you whole.<br>
Mmm, nothing tastier than raw $class!<br>
YOU ARE DEAD.
<</if>>\The chest is locked, but a set of lockpicks would crack this thing open in no time. You could also try to break the lock open with your $weapon, but you risk damaging the contents of the chest if you aren't careful.<br>
What do you do?<br>
[[Try to break lock|lockbreak]]
[[Keep exploring|explore2]]
<<if $inventory.indexOf("Lockpicks") gte 0>>\
[[Use lockpicks|picklock]]
<</if>>\You make your way deeper into the cave, but you stop in your tracks when you hear the howl of wolves echoing from up ahead. They sound big, and they sound upset.<br>
What do you do?<br>
[[Hide behind some giant icicles. Maybe they won't see you.|hide]]
[[Get ready for a fight! You came here to kill monsters.|ready4fight]]<i>Rolling ATK... </i>
<<set $lockbreak = $ATK + random(1,20)>>\
Result: <<print $lockbreak>><br>
<<if $lockbreak >= 18>>\
You hit the lock with your $weapon and the chest springs open. You are delighted to find pizza and soda inside!<br>
[[Take loot|pizzansoda]]
[[Keep exploring|explore2]]
<<else>>\
You hit the lock with your $weapon but the lock is frozen solid. You smack it again and hear something break inside the chest. If you keep attacking the lock, you'll damage your $weapon. It's not worth it.<br>
[[Keep exploring|explore2]]
<</if>>\You pull out your lockpicks and get to work on the chest. It doesn't take long- after a few moments the chest pops open with a satisfying click!<br>
You are delighted to find that this chest contains a bottle of ice cold soda and bacon pizza!<br>
[[Take loot|pizzansoda]]
[[Keep exploring|explore2]]You grab the pizza and soda. These will make for a tasty treat later!<br>
[[Keep exploring|explore2]]
[[Rest|rest1]]
<<set $inventory.push("Bacon Pizza","Soda")>>\You take a moment to rest.<br>
[[Keep exploring|explore2]]
[[Sing a pirate shanty|pirate shanty]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\<<set $inventory.delete("Bacon Pizza")>>\
Mmm, tasty! HP restored.<br>
<<set $hp = $MAXhp>>\
<<return "Back">><<set $inventory.delete("Soda")>>\
Glug, glug, glug! Ahh, refreshing!<br>
<<set $hp = $MAXhp>>\
<<return "Back">>So naturally, when things once again take a turn for the worst, you strut out of your castle to kick the stuffing out of the bad guys.<br>
[[Continue|m2]]So here's the deal:<br>
This crazy magical blizzard suddenly blasted across the realms in the middle of summer- weird, right? <br>
[[Continue|crazyright]]Anyway, this group of elves who call themselves the Twilight Council summoned you to investigate the cause of this catastrophe.<br>
[[Continue|groupofel]]The elves are convinced this storm is being caused by some evil Shyfter magic, so they want a hero to climb to the top of Sunrise Peak and put an end to this magical madness before too many wimpy peasants buy the farm. Apparently Sunrise Peak is where all this blizzard nonsense started.<br>
[[Continue|guesswhatmofo]]So here you stand: in the middle of a blizzard at the base of a gigantic mountain known as Sunrise Peak.<br>
Now all you have to do is climb to the top and kill the Shyfter who created this disaster!<br>
[[Easy, right?|easy]]The temperature has been dropping all day, and nightfall is quickly approaching. You need to find shelter soon or you'll turn into a popsicle.<br>
[[Continue|Mountains]]<i>Rolling ATK... </i>
<<set $wolf1 = $ATK + random(1,20)>>\
Result: <<print $wolf1>><br>
<<if $wolf1 >= 14>>\
You stand your ground and fend off the wolves with your $weapon. The fight is fast and furious. You take a few nasty scratches, but when the dust settles the giant wolves are dead and you are alive.<br>
<<set $hp -= 1>>\
HP: <<print $hp>><br>
[[Go further into the cave|morecave]]
[[Take a moment to rest|rest3]]
<<else>>\
You stand your ground and try to fend off the wolves with your $weapon, but they are extremely fast and strong. They rip into you with their claws and teeth before you're able to push them away.
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Attack them again|wolffight2]]
[[Run|wolfrun]]
<</if>>\
<<if $hp <= 0>><<goto "deadwolf">><</if>>\<i>Rolling DEX... </i>
<<set $wolfdex1 = $DEX + random(1,20)>>\
Result: <<print $wolfdex1>><br>
<<if $wolfdex1 >= 14>>\
You run directly at the wolves as they lunge towards you. Just as they're about to pounce, you drop to the ground and slide across the ice in a super cool yet dramatic fashion. <br>
[[Continue|coolyt]]
<<else>>\
You try to run but the wolves are too fast! They pounce on your back and begin slashing at you with their claws.<br>
What do you do?
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Fight them off!|wolffight2]]
[[Give up and die|deadwolf]]
<</if>>\
<<if $hp <= 0>><<goto "deadwolf">><</if>>\The sound of running water gets louder and louder as you trek deeper into the cave.<br>
After several more minutes you come out of the tunnel you were following and emerge into another vast cavern. A fast-flowing river cuts through the center of this cavern.<br>
[[Continue|bridig]]You take a moment to rest.<br>
[[Keep exploring|morecave]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\<i>Rolling ATK... </i>
<<set $wolf5 = $ATK + random(1,20)>>\
Result: <<print $wolf5>><br>
<<if $wolf5 >= 14>>\
You hold your ground and fend off the wolves with your $weapon. The fight is fast and furious. You take a few nasty scratches, but when the dust settles the giant wolves are dead and you are alive.
<<set $hp -= 1>>\
HP: <<print $hp>><br>
[[Go further into the cave|morecave]]
[[Take a moment to rest|rest3]]
<<else>>\
<<goto "deadwolf">>\
<</if>>\The huge wolves maul you, tearing into you with their razor sharp claws and teeth.<br>
The wolves will make themselves a fine meal of $class meat tonight!<br>
YOU ARE DEAD.<br><i>Rolling ATK... </i>
<<set $wolf2 = $ATK + random(1,20)>>\
Result: <<print $wolf2>><br>
<<if $wolf2 >= 14>>\
You attack the wolves with your $weapon. The fight is fast and furious. You take a few nasty scratches, but when the dust settles the giant wolves are dead and you are alive.<br>
<<set $hp -= 1>>
HP: <<print $hp>><br>
[[Go further into the cave|morecave]]
[[Take a moment to rest|rest3]]
<<else>>\
You leap out of hiding and attack the wolves with your $weapon, but they are extremely fast and strong. They rip into you with their claws and teeth before you're able to push them away.
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Attack them again|wolffight2]]
[[Run|wolfrun]]
<</if>>\
<<if $hp <= 0>><<goto "deadwolf">><</if>>\<i>Rolling DEX... </i>
<<set $wolfsneak1 = $DEX + random(1,20)>>\
Result: <<print $wolfsneak1>><br>
<<if $wolfsneak1 >= 14>>\
The wolves seem distracted and you move quietly. Sticking to the shadows, you creep past them and head down one of the nearby tunnels.<br>
[[Continue|morecave]]
<<else>>\
You attempt to sneak past the wolves but every sound in the cavern seems to echo. The wolves spin around and face you.<br>
You try to run but the wolves look hungry. They pounce on your back and begin slashing at you with their claws.<br>
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Fight them off!|wolffight2]]
[[Give up and die|deadwolf]]
<</if>>\
<<if $hp <= 0>><<goto "deadwolf">><</if>>\Assuming the wolves are hungry and in search of food, you pull out the chunk of meat you've been carrying around and toss it out to them. The wolves sniff it, then notice you. They bark at you and begin pawing at one of the walls.<br>
They look back at you expectantly.<br>
[[Examine the wall|investwall]]
[[Get out of here and find another way around|leavewolves]]
[[Attack the wolves|wolfatk1]]
<<set $inventory.delete("Chunk of raw meat")>>\You remain hidden and watch for a while longer. The wolves seem to catch the scent they're looking for and charge down one of the tunnels. You creep after them.<br>
[[Continue|folll]]Allowing the cosmic energies to flow through your body, you focus the energy into a spell: Speak with animals. You suddenly find that you can understand the wolf howls and barks.<br>
[[Continue|wolfchat]]
<<set $inventory.delete("Spell: Speak with animals")>>\
<<set $inventory.delete("Spell: Burning hands")>>\You're certain the wolves won't eat you since they're distracted, so you sneak away and head down one of the other tunnels.<br>
[[Continue|morecave]]You step out of the shadows and reveal yourself to the wolves. They snarl and appear as if they'll pounce at any moment.<br>
[[Continue|waiti]]You spread the explosive powder around the collapsed wall and tell the wolves to step back. The wolves bark orders to the cubs on the other side and you can hear them retreat as well.<br>
Once the powder is set you light a small fuse and duck behind a snow pile.<br>
[[Continue|booooom]]Five baby wolves come spilling out of the tunnel, tumbling into their mother's embrace. The smallest of the wolf pups approaches you and licks your fingers. The adult wolves stand tall and nod their heads at you.<br>
The biggest wolf begins walking down one of the tunnels but stops to look back and wait for you.<br>
[[Follow the wolf|wolftreasure]]
[[Leave the wolves and go back|gobackwolves]]You cautiously follow the large wolf, which leads you to a small den. The wolf stops in front of a pile of rags and sniffs around inside. After a few moments, the wolf grabs something between its teeth and approaches you.<br>
You realize the wolf is holding a long sword.<br>
[[It wants you to take it.|takesword]]
<<nobr>>
<<if $inventory.indexOf("Daggers") gte 0>>
<<set $DEX -= 1>><</if>>
<<if $inventory.indexOf("Battle axe") gte 0>>
<<set $ATK -= 2>><</if>>
<<if $inventory.indexOf("Sword") gte 0>>
<<set $ATK -= 1>><</if>>
<<if $inventory.indexOf("Staff") gte 0>>
<<set $INT -= 1>><</if>>
<</nobr>>Satisfied that you've rescued the lost wolf babies, you head back the way you came and look for another route out of the cavern.<br>
[[Continue|morecave]]You grasp the sword and immediately feel a warm tingling sensation shoot up your arm and spread to the rest of your body.<br>
You draw the blade from the scabbard and are amazed to see that the sword glows with fiery energy- this is a MAGIC FIRE SWORD!<br>
[[Continue|firewhyd]]You step forward and take a look at the wall the wolves are scratching at. It looks like this wall collapsed recently.<br>
As you're poking at the loose snow, you suddenly hear the barking of wolf pups trapped on the other side!<br>
[[Start digging|dig]]You begin frantically digging through the mound of snow. After several minutes of strenuous digging you're able to clear enough snow away to reveal the trapped wolf pups behind!<br>
[[Continue|cubs]]"They're on the other side of this wall," says the bigger wolf.<br>
"Our babies! We're coming for you! Don't be scared!" shouts the other wolf.<br>
[[Continue|talkinwolk]]The wolves seem startled to see you, but they're completely shocked to hear you speaking their language. The bigger one quickly regains his composure. "There was a cave-in and our children are trapped on the other side. Please, is there anything you can do to help us?"<br>
You smile and hold out your hands, which begin to glow with fire.<br>
"Step back," you say. The wolves step back.<br>
[[Use burning hands|bh]]You press your hands against the pile of snow, which immediately melts away, revealing the wolf pups within.<br>
[[Continue|cubs]]You step onto the bridge. It's extremely slippery, but if you move carefully you should make it across safely.<br>
[[Move carefully|carefulcross]]
[[Run across recklessly|runbridge]]You begin exploring the cavern, searching for alternate exits or hidden passageways. You come to a tunnel covered in a thin sheet of ice. You are easily able to kick through the ice and make your way into the small room behind.<br>
Unfortunately, this isn't an exit. In fact, it seems to be some sort of prison. The skeletal remains of half a dozen poor souls are scattered across the floor.<br>
[[Investigate remains|remains]]
[[Leave and keep exploring|leaveremains]]You take a moment to rest.<br>
[[Cross bridge|bridge]]
[[Look for another way|anotherway]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\You take your time crossing the bridge, watching where you place your feet and ensuring you have good balance. When you get about halfway across you look down and notice a treasure chest sitting on one of the icy rocks in the middle of the water.<br>
[[Continue|brigchest]]<i>Rolling DEX... </i>
<<set $bridgedex1 = $DEX + random(1,20)>>\
Result: <<print $bridgedex1>><br>
<<if $bridgedex1 >= 15>>\
You sprint across the icy bridge with unnatural grace, sliding to a stop right in front of the wooden door.<br>
[[Continue|dreaddoor]]
<<else>>\
You foolishly try to run across the icy bridge and immediately slip and fall into the rushing water below. The shock to your system from the cold takes your breath away and you are swept down further into the cavern.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Continue|sweptaway]]
<</if>>\
<<if $hp <= 0>><<goto "deadwater">><</if>>\You pull out the climbing gear and begin setting up. You do one final check to make sure everything is secure before lowering yourself onto the icy platform below.<br>
You are unsurprised to see that the chest is locked.<br>
[[Try to break lock|lockbreak3]]
[[Climb back up|Climbbackup2]]
<<if $inventory.indexOf("Lockpicks") gte 0>>\
[[Use lockpicks|picklock2]]
<</if>>\You ignore the chest and continue crossing the bridge, moving carefully so you don't slip.<br>
You reach the other side safely and inspect the door.<br>
[[Continue|dreaddoor]]<i>Rolling DEX... </i>
<<set $bridgeclimb = $DEX + random(1,20)>>\
Result: <<print $bridgeclimb>><br>
<<if $bridgeclimb >= 14>>\
You carefully lower yourself onto the ice platform below. You are unsurprised to see that the chest is locked.<br>
[[Try to break lock|lockbreak2]]
[[Climb back up|Climbbackup]]
<<if $inventory.indexOf("Lockpicks") gte 0>>\
[[Use lockpicks|picklock3]]
<</if>>\
<<else>>\
You attempt to lower yourself onto the platform but you slip and fall into the rushing water below. The shock to your system from the cold takes your breath away and you are swept down further into the cavern.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Continue|sweptaway]]
<</if>>\
<<if $hp <= 0>><<goto "deadwater">><</if>>\The word "DEATHMUNCHER" is smeared across the door in blood.<br>
[[Open the door cautiously|opensafe]]
[[Kick down the door and get ready to kick some monster booty!|kickdoor]]You begin digging through the remains. There isn't much left, but you do find a set of climbing gear that looks perfectly usable.<br>
Maybe this wasn't a prison after all. Just a room filled with trapped ice climbers.<br>
[[Take climbing gear|takegear]]
[[Leave and keep exploring|leaveremains]]You leave the room and continue exploring. You are standing on a ledge overlooking the river. It appears that the bridge is the only safe way across.<br>
You could always leap down and try swimming, but jumping into a raging river of freezing water in a deadly ice cavern would be suicide.<br>
What do you do?<br>
[[Cross the bridge|bridge]]
[[Jump in the water|icewater]]Climbing gear added to inventory.<br>
[[Continue|leaveremains]]
<<set $inventory.push("Climbing gear")>>\You foolishly leap into the icy water below. The shock to your system takes your breath away and you are swept down further into the cavern.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Continue|sweptaway]]
<<if $hp <= 0>><<goto "deadwater">><</if>>\You wash up on the icy shores a short while later, miraculously alive. Now would be an excellent time to rest.<br>
[[Continue|rest4]]You foolishly try to run across the icy bridge and immediately slip and fall into the rushing water below. The shock to your system from the cold takes your breath away. You are swept down further into the cavern, smashing against rocks and ice the entire way.<br>
You go unconscious after a few moments and drown shortly after that.<br>
YOU ARE DEAD.<br>You take a moment to rest and look around. The river is flowing swiftly behind you- there's no going back that way.<br>
Just up ahead you can see a closed wooden door. Maybe the Shyfter is in there?<br>
[[Inspect door|dreaddoor]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\<i>Rolling ATK... </i>
<<set $lockatk2 = $ATK + random(1,20)>>\
Result: <<print $lockatk2>><br>
<<if $lockatk2 >= 15>>\
You smash the lock off with your $weapon and open the chest. YOU FIND A MAGIC ICE SHIELD! This will come in handy if you're ever attacked by ice magic. HP increased by 3.<br>
[[Climb back up|Climbbackup]]
<<set $inventory.push("Magic Ice Shield")>>\
<<set $magicitems += 1>>\
<<set $MAXhp = $MAXhp += 3>>\
<<set $hp = $MAXhp>>\
<<else>>\
You attempt to smash the lock with your $weapon but the lock holds. There seems to be no other way to get this chest open. If only you had a set of lockpicks...<br>
[[Climb back up|Climbbackup]]
<</if>>\<i>Rolling DEX... </i>
<<set $bridgeclimb2 = $DEX + random(1,20)>>\
Result: <<print $bridgeclimb2>><br>
<<if $bridgeclimb2 >= 17>>\
You manage to climb back onto the bridge after a bit of struggling. You must have some spider blood in you.<br>
You finish crossing the bridge and find yourself standing face-to-face with the wooden door.<br>
[[Continue|dreaddoor]]
<<else>>\
You attempt to climb back onto the bridge but you slip and fall into the rushing water below. The shock to your system from the cold takes your breath away and you are swept down further into the cavern.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Continue|sweptaway]]
<</if>>\
<<if $hp <= 0>><<goto "deadwater">><</if>>\You bust out the lockpicks and open the chest. YOU FIND A MAGIC ICE SHIELD! This will come in handy if you're ever attacked by ice magic. HP increased by 3.<br>
[[Climb back up|Climbbackup2]]
<<nobr>>
<<set $inventory.push("Magic Ice Shield")>>
<<set $MAXhp = $MAXhp += 3>>
<<set $magicitems += 1>>
<<set $hp = $MAXhp>><</nobr>>You climb back up to the bridge using your climbing gear and continue on to the wooden door.<br>
[[Continue|dreaddoor]]<i>Rolling ATK... </i>
<<set $lockatk21 = $ATK + random(1,20)>>\
Result: <<print $lockatk21>><br>
<<if $lockatk21 >= 15>>\
You smash the lock off with your $weapon and open the chest. YOU FIND A MAGIC ICE SHIELD! This will come in handy if you're ever attacked by ice magic. HP increased by 3.<br>
[[Climb back up|Climbbackup2]]
<<set $inventory.push("Magic Ice Shield")>>\
<<set $MAXhp = $MAXhp += 3>>\
<<set $magicitems += 1>>\
<<set $hp = $MAXhp>>\
<<else>>\
You attempt to smash the lock with your $weapon but the lock holds. There seems to be no other way to get this chest open. If only you had a set of lockpicks...<br>
[[Climb back up|Climbbackup2]]
<</if>>\You bust out the lockpicks and open the chest. YOU FIND A MAGIC ICE SHIELD! This will come in handy if you're ever attacked by ice magic. HP increased by 3.<br>
[[Climb back up|Climbbackup]]
<<set $inventory.push("Magic Ice Shield")>>\
<<set $MAXhp = $MAXhp += 3>>\
<<set $magicitems += 1>>\
<<set $hp = $MAXhp>>\You slowly open the door and peer into the room.<br>
[[Continue|dreadhall]]You kick down the door. Shards of ice and wood explode in all directions. You look very heroic.<br>
[[Continue|dreadhall]]You are standing in a third huge cavern. At the far end of the cavern you can see light- the exit!<br>
You lost track of time while exploring the caves. Dawn is approaching, and surprisingly it looks like the blizzard outside has almost vanished.<br>
[[Continue|dreadcavern2]]You walk towards the exit but suddenly hear a soft voice call out to you.<br>
"Help us. Please... it's so cold."<br>
[[Continue|socold]]You approach the cage and see four people shivering inside. There are also a few dead bodies piled in the far corner.<br>
"Please, help us get out of this cage. The beast... he will return soon! We can't be here when he gets back!"<br>
[["Slow down. What are you talking about? What beast?"|whattalking]]
[["Why should I bother? If you're all locked in this cage, you were probably put there for a reason. Criminals!"|criminals]]
[["What's in it for me?"|greed]]You turn away from the cages and proceed towards the exit. The voice calls out to you again, this time in anger.<br>
"Curse you, villain! May Deathmuncher feast on your bones next!"<br>
You wonder for a moment what Deathmuncher is, but the answer presents itself almost immediately.<br>
[[Continue|Deathmuncher]]The cavern echoes with the heavy footfalls of an enormous Frost Minotaur. Icicles fall from the ceiling like a blizzard of frozen daggers. They shatter on the ground, scattering shards of ice in all directions.<br>
[[Continue|drrr]]"Deathmuncher the Frost Minotaur! He captured us and imprisoned us in these cages. He comes back every few days and takes one of us to eat! Today is an eating day. Deathmuncher could be here at any moment. Please, help us get free!"<br>
[["If some giant monster is coming to eat everyone then I'm getting out of here!"|cowardlyfool]]
[[Smash the lock|smashlock4]]
<<if $inventory.indexOf("Lockpicks") gte 0>>\
[[Use lockpicks|picklock5]]
<</if>>\"You're a heartless villain, worse than that black hearted Shyfter they call Skagg!" says one of the prisoners. "May Deathmuncher feast on your bones next!"<br>
You ignore them and head for the exit.<br>
[[Continue|Deathmuncher]]The prisoners glare at you in disgust.<br>
"So that's how it is, huh? Need a reward from the prisoners in rags? Well, we've nothing of value to offer you as you can plainly see, but if you look beneath your feet you should see something more worth saving than us."<br>
[[Continue|lookdown]]"You're a cowardly fool, worse than that black hearted Shyfter they call Skagg!!" says one of the prisoners. "May Deathmuncher feast on your bones next!"<br>
You ignore them and head for the exit.<br>
[[Continue|Deathmuncher]]You smash the lock with your $weapon. The frozen lock clatters to the ground and the prisoners step out of their cage.<br>
[[Continue|freed]]You attempt to pick the lock but it is frozen solid. The lockpicks snap between your fingers. They are useless now.<br>
[["I can't do it! I'm sorry! If some giant monster is coming to eat everyone then I'm getting out of here!"|cowardlyfool]]
[[Smash the lock|smashlock4]]
<<set $inventory.delete("Lockpicks")>>\You begin hacking away at the ice with your $weapon, but your blood runs cold when you hear the footsteps of a very large minotaur.<br>
[[Continue|Deathmuncher]]<<if visited("greed")>>\
"Enjoy your riches, friend. May they serve you well in the afterlife. If Deathmuncher doesn't kill you, then the Shyfter surely will."<br>
The prisoners flee down one of the passageways. Just then you hear the footsteps of a giant minotaur.<br>
[[Continue|Deathmuncher]]
<</if>>\
<<if visited("whattalking")>>\
"You are a true hero, friend. We can make our way from here."<br>
Just then you hear the footsteps of a giant minotaur.<br>
"You plan to fight it, don't you?" says one of the peasants.<br>
You nod your head grimly.<br>
[[Continue|grimnod]]
<</if>>\<<if visited("freed")>>\
The minotaur's eyes settle on the empty cage first. He lets out a roar of fury as he frantically searches for his missing dinner.<br>
Then his eyes settle on you.<br>
[[Continue|wildrage]]
<<else>>\
The minotaur's eyes lock on you, then flick to the cage. He seems satisfied that his food is still where he left it for the moment, but he intends to keep it that way.<br>
[[Continue|minifight]]
<</if>>\<i>Rolling DEX... </i>
<<set $mindex1 = $DEX + random(1,20)>>\
Result: <<print $mindex1>><br>
<<if $mindex1 >= 15>>\
You leap aside as the minotaur storms past you. It smashes into the cavern wall. Deathmuncher's horns get stuck in the ice and rocks. He struggles to pry himself free. You can use this to your advantage.<br>
What do you do?<br>
[[Attack him from behind|atkdread12]]
[[Insult his mother|dreadfunny]]
<<else>>\
You attempt to leap out of the way but the minotaur is too quick! He spears you on the tip of his horns and smashes you into the cavern wall. You're now pinned between the minotaur and a giant ice wall.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack his head|atkdreadhead]]
[[Try to squirm free|dreadsquirm]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\<i>Rolling INT... </i>
<<set $minhide1 = $INT + random(1,20)>>\
Result: <<print $minhide1>><br>
<<if $minhide1 >= 13>>\
You roll away as the minotaur storms past you. As the giant beast lumbers back around, you throw yourself behind a column of ice. You can hear the minotaur sniffing for you, but he hasn't found you yet.<br>
[[Attack him|dreadfight1]]
[[Insult his mother|dreadfunny2]]
<<else>>\
You search for a good hiding spot but most of the good hiding spots have been smashed to pieces. You're stuck facing the monster.<br>
What do you do?<br>
[[Attack him|atkdread1]]
[[Insult his mother|dreadfunny2]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\<i>Rolling ATK... </i>
<<set $ddatk1 = $ATK + random(1,20)>>\
Result: <<print $ddatk1>><br>
<<if $ddatk1 >= 15>>\
You attack Deathmuncher with your $weapon. It isn't very effective.<br>
[[Stab him in the eyeballs|atkdread31]]
[[Insult his mother|dreadfunny3]]
<<else>>\
You attack the minotaur with your $weapon but it glances off his icy armor. Deathmuncher spears you on the tip of his horns and smashes you into the cavern wall. You're now pinned between the minotaur and a giant ice wall.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack his head|atkdreadhead]]
[[Try to squirm free|dreadsquirm]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\With a savage shout you leap forward and plunge the blade of the Magic Fire Sword deep into Deathmuncher's chest.<br>
[[Continue|swordst]]You stand over the Frost Minotaur's twisted corpse and heave a deep sigh of relief.<br>
Suddenly a glitter of gold catches your eye. Upon further inspection you see that a vast treasure hoard is buried beneath the ice you're standing on.<br>
[[Rest|rest5]]
[[Leave the cave|leavecave]]
[[Try to dig through the ice|icedigger]]
<<if $inventory.indexOf("Magic Fire Sword") gte 0>>\
[[Melt the ice with your Magic Fire Sword|melt ice]]
<</if>>\
<<if $inventory.indexOf("Explosive powder") gte 0>>\
[[Blast the ice with your explosive powder|blastice]]
<</if>>\<i>Rolling ATK... </i>
<<set $ddatk1 = $ATK + random(1,20)>>\
Result: <<print $ddatk1>><br>
<<if $ddatk1 >= 15>>\
You attack Deathmuncher with your $weapon. It isn't very effective.<br>
What do you do?<br>
[[Stab his eyeballs|atkdread31]]
[[Insult his mother|dreadfunny3]]
[[Hide|dreadhide]]
<<else>>\
You attack the minotaur with your $weapon but it glances off his icy armor. Deathmuncher spears you on the tip of his horns and smashes you into the cavern wall. You're now pinned between the minotaur and a giant ice wall.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack his head|atkdreadhead]]
[[Try to squirm free|dreadsquirm]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\"Your mother is so fat that when she attends the theater she sits next to everyone!"<br>
The minotaur roars in fury and unleashes a spray of ice spit in your direction.<br>
[[Try to dodge|dreaddodgespit]]<i>Rolling ATK... </i>
<<set $ddatk15 = $ATK + random(1,20)>>\
Result: <<print $ddatk15>><br>
<<if $ddatk15 >= 15>>\
You jam your $weapon into Deathmuncher's eye. He lets out a hideous death shriek as he collapses to the ground. He is dead.<br>
[[Continue|dreaddead]]
<<else>>\
You attack the minotaur with your $weapon but it glances off his icy armor. Deathmuncher smashes you into the cavern wall again before tossing you aside like a rag doll.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Stab his eyeballs|atkdread31]]
[[Insult his mother|dreadfunny3]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\<i>Rolling DEX... </i>
<<set $mindex13 = $DEX + random(1,20)>>\
Result: <<print $mindex13>><br>
<<if $mindex13 >= 15>>\
You manage to wiggle your way free. Deathmuncher is still pinned against the wall by his horns, so you have a chance to attack.<br>
[[Attack him from behind|atkdread12]]
[[Insult his mother|dreadfunny]]
<<else>>\
You attempt to squirm free but the minotaur is too strong! He rams you into the wall again before tossing you aside like a rag doll.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Stab his eyeballs|atkdread31]]
[[Insult his mother|dreadfunny3]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\With a furious roar, Deathmuncher grabs you in his powerful hands and rips both of your arms off. He hurls your armless body away like a rag doll and you go sliding across the icy floor.<br>
Trying to stand with no arms is tough, but you somehow manage it. The last thing you see before turning into an ice sculpture is the rush of freezing bile Deathmuncher spits at you. You will now serve as decoration in his cavern to warn off any future would-be heroes.<br>
YOU ARE DEAD."Your mother is so fat that when the Allfather said 'Let there be light' he had to ask her to get out of the way!"<br>
The minotaur roars in fury and unleashes a spray of ice spit in your direction.<br>
[[Try to dodge|dreaddodgespit]]<i>Rolling DEX... </i>
<<set $mindex21 = $DEX + random(1,20)>>\
Result: <<print $mindex21>><br>
<<if $mindex21 >= 16>>\
You barely manage to leap out of the way as the spray of freezing spit coats the wall behind you. You're now staring Deathmuncher right in the face.<br>
[[Attack him|atkdread1]]
[[Insult his mother|dreadfunny]]
<<else>>\
You are blasted with the icy spray and frozen solid for a moment, but being the hero you are you manage to break free of it. Deathmuncher looks furious.<br>
<<if $inventory.indexOf("Magic Ice Shield") gte 0>>\
It's a good thing you have that Magic Ice Shield!
<<set $hp -= 3>>\
<<else>>\
<<set $hp -= 9>>\
HP: <<print $hp>><br>
<</if>>\
[[Attack him|atkdread1]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\The last thing you see before turning into an ice sculpture is the rush of freezing bile Deathmuncher spits at you.<br>
You will now serve as decoration in his cavern to warn off any future would-be heroes.<br>
YOU ARE DEAD.<br>"Your mother is so fat that when the Allfather said 'Let there be light' he had to ask her to get out of the way!"<br>
The minotaur roars in fury and unleashes a spray of ice spit in your direction.<br>
[[Try to dodge|dreaddodgespit]]<i>Rolling ATK... </i>
<<set $ddatk17 = $ATK + random(1,20)>>\
Result: <<print $ddatk17>><br>
<<if $ddatk17 >= 15>>\
You jam your $weapon into Deathmuncher's unprotected back. He lets out a hideous death shriek as he collapses to the ground. He is dead.<br>
[[Continue|dreaddead]]
<<else>>\
You attack the minotaur with your $weapon but it glances off his icy armor. Deathmuncher spears you on the tip of his horns and smashes you into the cavern wall. You're now pinned between the minotaur and a giant ice wall.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack his head|atkdreadhead]]
[[Try to squirm free|dreadsquirm]]
<</if>>\
<<if $hp <= 0>><<goto "deadmirteehee">><</if>>\You take a moment to rest.<br>
[[Leave the cave|leavecave]]
[[Try to dig through the ice|icedigger]]
<<if $inventory.indexOf("Magic Fire Sword") gte 0>>\
[[Melt the ice with your Magic Fire Sword|melt ice]]
<</if>>\
<<if $inventory.indexOf("Explosive powder") gte 0>>\
[[Blast the ice with your explosive powder|blastice]]
<</if>>\
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\You exit the cave and step out into the sunlight.<br>
[[Continue|sunlight]]You begin chopping at the ice with your $weapon, but the ice is too thick. Try that again and you'll damage your weapon.<br>
[[Continue|leavecave]]You place the fiery tip of your Magic Sword against the ice, which immediately begins to melt away. After a few minutes you're able to carve a hole big enough to climb through.<br>
[[Continue|treasurehoard]]You carefully set the explosive powder around the ice and light a fuse.<br>
KA-BOOM!<br>
The explosion blasts away enough ice that you're able to climb down into the cavern.<br>
[[Continue|treasurehoard]]
<<set $inventory.delete("Explosive powder")>>\You are standing at the bottom of a long canyon. Icy walls rise up on either side of you.<br>
As you look up, you can see that the blizzard is still raging, but you seem to be in the eye of the storm. A vicious cyclone of frozen fury swirls around this area. You must be near the source!<br>
[[Continue|sunlight2]]You lower yourself into the small cavern. Your eyes are dazzled by the brilliance of this place. The cavern is filled with all sorts of treasure: gold coins, gems, diamonds, rubies, glittering weapons and armor, and dozens of locked chests. Among the treasure you spot a simple blue ring etched with the symbol of a lightning bolt.<br>
[[Take the ring and as much treasure as you can|grabtreasure]]
[[Don't touch anything. Just climb back out. This treasure is probably cursed or trapped|climbouttreasure]]You climb out of the small cavern and make your way outside into the dazzling sunlight.<br>
[[Continue|sunlight]]As you scan the area you spot a trail of large hoofprints that belonged to Deathmuncher. They lead further down the canyon, where they are met by a new set of footprints- huge bare feet.<br>
Frost Giants.<br>
[[Continue|ffrruu]]You follow the trail of footprints up the path and climb to the top of the canyon. The ground up here is relatively flat. Several large tents have been set up along the ridge.<br>
You can see two Frost Giants patrolling the perimeter on either side of the camp, as well as three more Giants huddled around a roaring bonfire.<br>
[[Continue|comap]]You continue down the canyon path. It twists and turns, but eventually you come to a huge cliff. Looking down over the edge, you can see only swirling snow.<br>
[[Continue|xgg]]Seeing no way ahead but forward, you cautiously step out onto the bridge and inch your way towards the castle.<br>
Suddenly a wicked laugh echoes through the air and the wind picks up dramatically. The Shyfter is trying to blast you off the side of the bridge!<br>
[[Make a DEX save!|dexsavebridge]]You slowly back away from the giants and head back down into the canyon. They don't seem to notice you.<br>
[[Continue|canyon]]"Ahoy there, friends!" you call out to the Giants. All five turn to look at you in unison.<br>
The smallest giant (still well over 10 feet tall) rises from her spot beside the fire and answers:<br>
"Little people not welcome here. Leave quick-quick."<br>
[[Take her advice and head back down into the canyon|leavegiants]]
[[Attack the Frost Giants|atkfrstgnts]]
[[Ask them about the Shyfter|giantfreak]]<i>Rolling ATK... </i>
<<set $fgatk1 = $ATK + random(1,20)>>\
Result: <<print $fgatk1>><br>
<<if $fgatk1 >= 15>>\
You attack the Frost Giants with your $weapon. It is a ferocious battle and you're able to take down three of them in a quick burst. They get in a few shots of their own, but you're faster than they are.
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Attack them again|frstgntfgt]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]
<<else>>\
You attack the Frost Gaints with your $weapon but there are too many of them! They swat you around like a ping pong ball.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack them again|frstgntfgt]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]
<</if>>\
<<if $hp <= 0>><<goto "deadgiant">><</if>>\You begin dancing on the ridge. The Frost Giants notice your dancing and begin clapping their hands. Before long, all of the Frost Giants have joined you. It's a Frost Giant dance party!<br>
You dance into the night and the giants invite you to eat mutton with them. What do you do?<br>
[[Accept invitation|giantdinner]]
[[Politely decline|decline]]You slowly back away from the giants and head back down into the canyon. They don't seem interested in following you.<br>
[[Continue|canyon]]You muster up your courage and call out to them again:<br>
"You wouldn't happen to know where I can find the Shyfter who's calling himself Skagg, would you?"<br>
[[Continue|ttkkuu]]The Frost Giants laugh.<br>
"Skagg the Shyfty-Shyft is big-strong! Shyfty uses big boom-boom magic. You not kill Shyfty-Shyft."<br>
[[I am stronger than the Shyfter. I can defeat him.|strongerthanking]]
[[If the Shyfter is so powerful, perhaps we should join him and share in that power?|joinpower]]The Frost Giants roar in fury.<br>
"Friends of Skagg are enemies to us! This is our mountain! Frost Giants smash bad ones!"<br>
The giants draw their weapons and attack. What do you do?<br>
[[Charge and fight|frstgntfight]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]The Frost Giants roar in fury.<br>
"Small one insults us on our own mountain! Small one no friend to Frost Giants. Frost Giants smash!"<br>
The giants draw their weapons and attack. What do you do?<br>
[[Charge and fight|frstgntfight]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]The Frost Giants laugh again.<br>
"Little one stronger than Shyfty-Shyft? Me not think so, but me likes you. You have big brave heart like Frost Giant! We help you beat Skagg. Him's castle across big-big bridge. Go through canyon and take this with you. Shyfty-Shyft not like brains he can't see."<br>
[[Continue|givinghelp]]The Frost Giants roar in fury.<br>
"Friends of Skagg are enemies to us! This is our mountain! Frost Giants smash bad ones!"<br>
The giants draw their weapons and attack. What do you do?<br>
[[Charge and fight|frstgntfight]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]<i>Rolling ATK... </i>
<<set $fgatk123 = $ATK + random(1,20)>>\
Result: <<print $fgatk123>><br>
<<if $fgatk123 >= 15>>\
You attack the Frost Giants with your $weapon. After a brief battle you're able to cut them all down. You are now the sole survivor on top of the canyon, surrounded by a pile of dead Frost Giants.<br>
There seems to be nothing of interest in their camp other than moldy food and poorly constructed tents, so you head back down into the canyon.
<<set $hp -= 3>>\
HP: <<print $hp>><br>
[[Continue|canyon]]
<<else>>\
You attack the Frost Gaints with your $weapon but they're more skilled than you expected. They whack you repeatedly with their clubs.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack them again|frstgntfgt]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]
<</if>>\
<<if $hp <= 0>><<goto "deadgiant">><</if>>\<i>Rolling DEX... </i>
<<set $fgatk12231 = $DEX + random(1,20)>>\
Result: <<print $fgatk12231>><br>
<<if $fgatk12231 >= 15>>\
You dodge under the attacks of the Frost Giants and sprint down into the canyon. The Frost Giants roar in fury but do not pursue you beyond their camp. You are safe... for now.<br>
[[Continue|canyon]]
<<else>>\
You try to dodge under their attacks but there are too many of them. They bludgeon you with their clubs, forcing you into the center of their camp. You are surrounded.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack them again|frstgntfgt]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]
<</if>>\
<<if $hp <= 0>><<goto "deadgiant">><</if>>\<i>Rolling DEX... </i>
<<set $fgatk1231 = $DEX + random(1,20)>>\
Result: <<print $fgatk1231>><br>
<<if $fgatk1231 >= 15>>\
You dodge under the attacks of the Frost Giants and duck into one of the tents. They aren't too smart, but they'll find you here soon enough.<br>
[[Charge out and attack them|frstgntfgt]]
[[Run for the canyon|frstgntrun]]
<<else>>\
You try to dodge under their attacks but there are too many of them. They bludgeon you with their clubs, forcing you into the center of their camp. You are surrounded.<br>
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack them again|frstgntfgt]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]
<</if>>\
<<if $hp <= 0>><<goto "deadgiant">><</if>>\The giants prepare a feast for the night. It isn't very tasty, but the giants seem friendly enough. When you finish eating the smallest giant addresses you:<br>
"We not see many friendly people on our mountain. Why you here?"<br>
[[I came here to kill a Shyfter calling himself Skagg and end this magical storm|killnend]]
[[The Shyfter who lives on this mountain is an old friend of mine|oldfriend]]
[[That's none of your business|nonya]]You politely decline the invitation to dinner, telling the Frost Giants your business here is important and can't wait. They are sad to see you leave, but they're happy they made a new friend.<br>
[[Continue|canyon]]<i>Rolling ATK... </i>
<<set $fgatk12 = $ATK + random(1,20)>>\
Result: <<print $fgatk12>><br>
<<if $fgatk12 >= 15>>\
You attack the Frost Giants with your $weapon. After a brief battle you're able to cut them all down. You are now the sole survivor on top of the canyon, surrounded by a pile of dead Frost Giants.<br>
There seems to be nothing of interest in their camp other than moldy food and poorly constructed tents, so you head back down into the canyon.
<<set $hp -= 3>>\
HP: <<print $hp>><br>
[[Continue|canyon]]
<<else>>\
You attack the Frost Gaints with your $weapon but there are too many of them! They smash you with their clubs.
<<set $hp -= 7>>\
HP: <<print $hp>><br>
[[Attack them again|frstgntfight]]
[[Run|frstgntrun]]
[[Dodge around them and hide in one of the tents|tenthide]]
<</if>>\
<<if $hp <= 0>><<goto "deadgiant">><</if>>\The Frost Giants bludgeon you to death. They'll eat your bones for dinner tonight.<br>
YOU ARE DEAD.<i>Rolling DEX... </i>
<<set $dexbridge2 = $DEX + random(1,20)>>\
Result: <<print $dexbridge2>><br>
<<if $dexbridge2 >= 12>>\
You spring forward and charge through the entrance of the castle, managing to maintain your balance despite the hurricane force winds.<br>
The doors slam shut behind you. You are now trapped inside Skagg's Palace.<br>
[[Continue|palaceentrance]]
<<else>>\
The wind hits you like a train. Having no guardrails to save yourself, you are hurled off the edge of the bridge.<br>
[[Bye, bye!|falltodeath]]
<<if $inventory.indexOf("Climbing gear") gte 0>>\
[[Use the grappling hook and climbing gear to save yourself|saveself]]
<</if>>\
<</if>>\Everything in the palace is covered in a fine layer of ice. You walk forward and enter a long hallway filled with doors.<br>
At the far end of the hallway is a massive door that is currently ajar. You can hear the echoing laughter of the Shyfter inside.<br>
[[Continue|eyus]]Having no rope or anything to grab hold of, you plummet far down into the gaping void. You hit the bottom at some point, but you never feel the impact because you're already dead.<br>
GAME OVER.Thinking on the fly (teehee!), you rip out the grappling hook you found with the climbing gear and create a lasso. At the last possible moment you hurl the lasso at the bridge.<br>
[[Continue|laaasss]]You enter the throne room. It is an enormous chamber filled with spinning gears and magical clockwork devices. At the far end of the room sits Skagg, the Shyfter responsible for the magical blizzard. He chuckles as you approach.<br>
[[Continue|skaggs]]You discover a door with strange markings on it. The markings seem to shift before your eyes, forming words:<br>
"Only those worthy of the name hero may pass this way. Are you worthy?"<br>
[[No.|no]]
<<if $magicitems== 4>>\
[[Yes.|Yes]]
<</if>>\You step away from the strange door and head for the throne room.<br>
[[Continue|throneroom1]]The door slides open without a sound and you enter the chamber beyond.<br>
[[Continue|kfsb]]The chamber is not what you expected.<br>
It is stacked high with books and video games. There are a few cozy couches, a fridge full soda, and pizza boxes scattered all around.<br>
You notice a few large books lying open nearby. The pages are filled with numbers, charts, and pictures of strange monsters. A set of funny dice sits on one of the open pages.<br>
[[Continue|kfsb2]]At the far corner of the room is an arcade machine. A beefy barbarian dude with long flowing hair is playing a shooter game with a big gun controller. He wins the game and lets out a quick cheer before turning to look at you.<br>
[[Continue|bbrr]]The barbarian laughs.<br>
"I'm kungfuspacebarbarian! This is my secret hideout. Only a true hero can enter here- a hero who has explored the game and found all four of the Magic Items. So... congratulations!"<br>
[[What now?|whtnow]]
[[Do I win a prize or something?|winprize]]"Now I give you some cool abilities before you go fight the Shyfter out there. Let's see... HP restored to full and increased to 30, all stats increased to 15, and a slice of pizza for the road."<br>
You suddenly feel better than you've ever felt in your entire life.<br>
[[Continue|yeehaw]]"Yep, that's pretty much how this works. Let's see... HP restored to full and bumped up to 30, all stats increased to 15, and a slice of pizza for the road."<br>
You suddenly feel better than you've ever felt in your entire life.<br>
[[Continue|alsyeahw]]You grab the gun controller and sling it over your shoulder.<br>
[[Continue|gugug]]You grab the dice bag.<br>
[[Continue|ddeeeic]]You grab the bowl of spaghetti.<br>
[[Continue|spahjd]]"You're either very brave or very stupid. Regardless, we've wasted enough breath taunting one another. This can only end in death! And I assure you, it will be YOU who meets that woeful mistress this day!"<br>
The Shyfter unleashes a powerful magic attack against your mind.<br>
[[Continue|lastcheck]]"You're either very brave or very stupid. Regardless, we've wasted enough breath taunting one another. This can only end in death! And I assure you, it will be YOU who meets that woeful mistress this day!"<br>
The Shyfter unleashes a powerful magic attack against your mind.<br>
[[Continue|lastcheck]]"You're either very brave or very stupid. Regardless, we've wasted enough breath taunting one another. This can only end in death! And I assure you, it will be YOU who meets that woeful mistress this day!"<br>
The Shyfter unleashes a powerful magic attack against your mind.<br>
[[Continue|lastcheck]]Your mind is crushed by the overwhelming force of the Shyfter's magic! You scream in agony as nightmarish images rip through your brain. You have visions of your teeth falling out, being late your your math test, and worst of all: going into the fridge at night only to find it is empty!<br>
[[Continue|nightmares]]Luckily, you're wearing a Magic Helmet of Mind Shielding. The Shyfter's attack is useless!<br>
What do you do?<br>
[[Attack him|atkfrznking]]
<<if $inventory.indexOf("Arcade Gun Controller") gte 0>>\
[[Use Arcade Gun Controller|kadeguntroller]]
<</if>>\
<<if $inventory.indexOf("Dice Bag") gte 0>>\
[[Use Dice Bag|usedice]]
<</if>>\
<<if $inventory.indexOf("Bowl of Spaghetti") gte 0>>\
[[Eat spaghetti|eatspag]]
<</if>>\<i>Rolling ATK... </i>
<<set $fgatk1239 = $ATK + random(1,20)>>\
Result: <<print $fgatk1239>><br>
<<if $fgatk1239 >= 18>>\
You attack the Shyfter with your $weapon. The battle is fast and furious. The sound of metal rings throughout the throne room.<br>
[[Continue|frzodk]]
<<else>>\
You attack the Shyfter with your $weapon but he's too quick! He dodges your attack and unleashes a flurry of blows against you. You stumble backward and consider your options.<br>
<<set $hp -= 8>>\
HP: <<print $hp>><br>
[[Hold your ground, parry his attack, and strike back!|kingfight2]]
[[Dodge out of the way and attack from behind|attackbackking]]
<</if>>\
<<if $hp <= 0>><<goto "deadkingfight">><</if>>\You whip out the arcade gun controller and point it directly at the Shyfter.<br>
[[Continue|bukso]]You pull out the bag of dice and draw a single d20 from within. Skagg looks on curiously as you roll the dice. It clatters along the frozen floor before finally coming to a stop: Natural 20.<br>
[[Rip his spine out|ripspineshyft]]
[[Kick his head off|kickheadoff]]
[[Chop him in half|chopinhalf]]
[[Throw dice at him|throwdice]]You pull out the bowl of spaghetti and begin eating. Skagg stands confused for a moment, trying to decide whether to laugh or just kill you.<br>
[[Continue|ssbb]]Your mind is crushed by the overwhelming force of the Shyfter's magic! You scream in agony as images of your worst nightmares rip through your brain!<br>
You know nothing more than oblivion from this point forward.<br>
YOU ARE DEAD.With the death of the Shyfter, the magical storm subsides and the sun appears once more. The snow begins to melt and the trade routes open again.<br>
You return home a hero. Songs will be sung about this day, hero. Enjoy the glory.<br>
CONGRATULATIONS! You beat the game!You charge the Shyfter and punch right through his chest. Your hand wraps around his spine and you rip it clean out of his body!<br>
Blood and gore spray everywhere as you hold the spine triumphantly over your head. Skagg the Shyfter is dead! You are victorious.<br>
[[Continue|page400]]You execute a series of unnecessary backflips before finally spinning through the air and kicking the Shyfter's head clean off his body.<br>
His head smashes into the wall and explodes like a watermelon, spraying blood and gore all over the throne room.<br>
The Shyfter's body flops to the floor. You are victorious.<br>
[[Continue|page400]]You pull out your $weapon and sprint at the Shyfter anime style- I'm talking lines streaking all over the place and the background flashing red and orange, that's how fast you're running.<br>
With a mighty chop you cleave the Shyfter in two! Blood fountains everywhere as both halves of him flop to the ground.<br>
You are victorious!<br>
[[Continue|page400]]You grab a handful of dice and throw them at the Shyfter. The dice impale him like tiny daggers. A few seconds later he explodes into confetti.<br>
You have defeated Skagg the Shyfter!<br>
[[Continue|page400]]<i>Rolling ATK... </i>
<<set $fgatk12396 = $ATK + random(1,20)>>\
Result: <<print $fgatk12396>><br>
<<if $fgatk12396 >= 12>>\
You attack the Shyfter again, this time with more finesse. He is caught off guard by the sudden burst of skill and he stumbles backward. You stab your blade straight through his exposed neck. He coughs out blood and dies.<br>
You are victorious!<br>
[[Continue|page400]]
<<else>>\
You attack the Shyfter with your $weapon but he's too skilled a fighter! He dodges your attack and unleashes a flurry of blows against you. You stumble backward and consider your options once more.
<<set $hp -= 8>>\
HP: <<print $hp>><br>
[[Hold your ground, parry his attack, and strike back!|kingfight23]]
[[Dodge out of the way and attack from behind|attackbackking2]]
<</if>>\
<<if $hp <= 0>><<goto "deadkingfight">><</if>>\<i>Rolling DEX... </i>
<<set $xxx = $DEX + random(1,20)>>\
Result: <<print $xxx>><br>
<<if $xxx >= 12>>\
You leap out of the way and attack the Shyfter again, this time with more finesse. He is caught off guard by the sudden burst of skill and he stumbles backward. You stab your blade straight through his exposed neck. He coughs out blood and dies.<br>
You are victorious!<br>
[[Continue|page400]]
<<else>>\
You attempt to dodge out of the way but he's too skilled a fighter! He anticipates your move and unleashes a flurry of blows against you. You stumble backward and consider your options once more.
<<set $hp -= 8>>\
HP: <<print $hp>><br>
[[Hold your ground, parry his attack, and strike back!|kingfight23]]
[[Dodge out of the way and attack from behind|attackbackking2]]
<</if>>\
<<if $hp <= 0>><<goto "deadkingfight">><</if>>\The Shyfter stabs his blade clean through your body. You gasp for air, but at that moment he blasts you with ice magic!<br>
You become one of the statues destined to decorate his palace forever.<br>
YOU ARE DEAD.You attack the Shyfter again, this time with more finesse. He is caught off guard by the sudden burst of skill and he stumbles backward. You stab your blade straight through his exposed neck. He coughs out blood and dies.<br>
You are victorious!<br>
[[Continue|page400]]You leap out of the way and attack the Shyfter again, this time with more finesse. He is caught off guard by the sudden burst of skill and he stumbles backward. You stab your blade straight through his exposed neck. He coughs out blood and dies.<br>
You are victorious!<br>
[[Continue|page400]]<<if visited("strongerthanking")>><<goto "magichat">>\
<<else>><<goto "mindmagic">><</if>>\You leap forward and jam your $weapon into Deathmuncher's eye. He lets out a hideous death shriek as he collapses to the ground. He is dead.<br>
[[Continue|dreaddead]]You take a moment to rest.<br>
[[Enter throne room|throneroom1]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\
<<if $inventory.indexOf("A Slice of Pizza") gte 0>>\
[[Eat a slice of magic pizza|slice of pizza2]]
<</if>>\Mmm, magic pizza! Total stats all increased by 1.<br>
<<return "Back">>
<<nobr>>
<<set $MAXhp += 1>>
<<set $hp += 1>>
<<set $ATK += 1>>
<<set $DEX += 1>>
<<set $INT += 1>>
<<set $inventory.delete("A Slice of Pizza")>>
<</nobr>>You take a moment to rest.<br>
[[Enter the Shyfter's throne room|throneroom1]]
[[Search for the source of good|goodsearch]]
<<if $inventory.indexOf("a healing potion") gte 0>>\
[[Drink Healing Potion (Restore full HP)|potion]]
<</if>>\
<<if $inventory.indexOf("Pizza") gte 0>>\
[[Eat Pizza (Restore HP)|Pizza (+4 HP)]]
<</if>>\
<<if $inventory.indexOf("Bacon Pizza") gte 0>>\
[[Eat Bacon Pizza (Restore HP)|BaconPizza]]
<</if>>\
<<if $inventory.indexOf("Soda") gte 0>>\
[[Drink Soda (Restore HP)|soda]]
<</if>>\The barbarian laughs.<br>
"I'm kungfuspacebarbarian! This is my secret hideout. Only a true hero can enter here- a hero who has explored the game and found all four of the Magic Items. So... congratulations!"<br>
[[What now?|whtnow]]
[[Do I win a prize or something?|winprize]]You've run the gamut of heroing jobs, doing everything from rescuing princesses to slaying dragons to battling mad wizards to stopping interdimensional Void Beasts from eating the world.<br>
Every day is just another day in the life of a hero!<br>
[[Continue|m1]]It's certainly inconvenient, I'll tell you that much.<br>
All the trade routes to major cities are cut off by gigantic snow piles! That makes it a little tough to get blankets to people who need 'em.<br>
[[Continue|peasantspix]]Peasants are all like, "Oh no, we need our trade routes or we'll freeze to death! Somebody has to save us so we can buy more warm and cozy blankets!"<br>
[[Peasants, amirite?|hero4]]I'm actually not sure why they're the ones who issued the summons. <br>
I mean, it's not like the Twilight Council is known for their wisdom or anything magical like that. They're just a really popular bard group.<br>
[[Continue|thebards]]Maybe they're running out of heroic ballads to sing? I have no idea.<br>
[[Just click here to get on with the story.|hero5]]And guess what? You are that hero!<br>
[[Congratulations.|Intro]]The monster howls in fury and gives chase. You look around frantically and spot the opening of an ice cavern. This cavern probably belongs to the snow beast, but there may be somewhere to hide inside.<br>
What do you do?<br>
[[Attack the snow beast!|snowbeastfight2]]
[[Run for the cavern!|cavernrunner]]You tumble through the air and slam into the stairs- HARD. The snow beast lets out a trimphant roar as it stands over you. This thing is more deadly than it looks- and it looks extremely deadly! You take a moment to consider your options.
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Attack it!|snowbeastfight2]]
[[Throw a weapon at some sharp icicles above. Maybe you can dislodge them and kill the monster without confronting it physically|icicles]]They're blocking your path to the cave, and they're carrying sharp swords coated in jagged ice. They don't look friendly.<br>
What do you do?<br>
[[Attack them|Attack1]]
[[Try talking to them|Talk1]]
[[Run|Search1]]The skeletons halt in their tracks, confused. They don't seem to understand what you are saying, but it's apparent they're still intent on chopping you up into tiny pieces. You can use their momentary distraction to your advantage if you're quick.<br>
What do you do?<br>
[[Attack them|Attack1]]
[[Run|Search1]]They don't seem to understand what you are saying, but it's apparent they're still intent on chopping you up into tiny pieces. They lunge forward and slice you with their icy blades.<br>
[[Continue|stabb]]You stagger backward and inspect the damage. Luckily their swords didn't cut deep, but you've still got a nasty cut on your arm. You take a moment to consider your options.
<<set $hp -= 3>>\
HP: <<print $hp>><br>
[[Attack them!|Attack1]]
[[Run away!|Search1]]The cracks widen and one of the skeletons topples into the abyss.<br>
What do you do?<br>
[[Attack the remaining skeletons|Attack3]]
[[Run for the stairs|Stair run]]You're distracted and you don't notice the skeletons approaching. One of them lets out a hideous shriek and stabs his icy sword into your arm.<br>
You stumble backward and quickly reassess your options.
<<set $hp -= 3>>\
HP: <<print $hp>><br>
[[Attack them!|Attack3]]
[[Run away!|Stair run]]The skeletons now lie at your feet, nothing more than piles of ice and bones. <br>
What do you do?<br>
[[Search the bodies|skellies]]
[[Enter the cave|Cave entrance]]The skeletal creatures seem to be unaffected by the cold, and they stab you with their icy blades as you thrash around like a crazy person.<br>
These things are tougher than they look. You take a moment to consider your options.
<<set $hp -= 2>>\
HP: <<print $hp>><br>
[[Attack them!|Attack2]]
[[Run away!|Search1]]The beast regains its footing, but you are quicker! You attack the abominable creature with your $weapon, weakening it. The snow beast doesn't back down- it looks hungry, and YOU look tasty.<br>
What do you do?<br>
[[Attack it again!|snowbeastfight2]]
[[Sprint up the stairs and search for a hiding spot|runhide]]
[[Throw a weapon at some sharp icicles above. Maybe you can dislodge them and kill the monster without confronting it physically|icicles]]You tumble through the air and slam into the stairs- HARD. The snow beast lets out a trimphant roar as it stands over you. This thing is more deadly than it looks- and it looks extremely deadly! You take a moment to consider your options.
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Attack it!|snowbeastfight2]]
[[Sprint up the stairs and search for a hiding spot|runhide]]
[[Throw a weapon at some sharp icicles above. Maybe you can dislodge them and kill the monster without confronting it physically|icicles]]You charge forward, heedless of danger, and smash the skeletons to pieces!<br>
The skeletons now lie at your feet, nothing more than piles of ice and bones. <br>
What do you do?<br>
[[Search the bodies|skellies]]
[[Enter the cave|Cave entrance]]You're losing a lot of blood, and the air is so cold. You won't survive much longer if you don't do something quick!<br>
Suddenly the snow and ice you're standing on begins to crack. A massive rift opens up and the first three skeletons fall in. You can't hear them hit the bottom.<br>
[[Continue|hands]]Now you have a choice:<br>
On one hand, you're now only facing two skeletons, so if you make your attack this time it will be easier to succeed.<br>
[[Continue|otherahnd]]On the other hand, if you stay here much longer, you might freeze to death, be killed by these creatures, or fall in the pit along with them.<br>
What do you do?
<<set $hp -= 3>>\
HP: <<print $hp>><br>
[[ATTACK!|Attack3]]
[[RUN!!!|Cave run]]The crack in the ice is widening and you're standing right in its path.<br>
What do you do?<br>
[[Search the bodies|searchfalling]]
[[Make a run for the cave|Cave run]]The impact causes a minor avalanche and you just barely make it inside before the cavern entrance is completely blocked by snow.<br>
You're trapped in here now, but at least you're safe from the snow beast.<br>
[[Continue|Cave entrance]]You can feel its hot breath on your neck as it opens its jaws wide to bite your head off.<br>
What do you do?
<<set $hp -= 2>>\
HP: <<print $hp>><br>
[[Bite the snow beast's arm|bite]]
[[Spit in its face|spit]]
[[Try to wiggle free|wigglewaggle]]The snow beast gurgles out one final cry of rage before collapsing in the snow. It dies in a puddle of it's own freezing blood.<br>
You brush yourself off and grab your $weapon. The temperature continues to fall, so you head into a nearby cave entrance for shelter. This cave may have belonged to the snow beast, but at least you'll be safe from the wind inside.<br>
[[Continue|Cave entrance]]The snow beast lets out a horrible squeal of pain as it crashes to the ground. It dies in a puddle of its own freezing blood.<br>
You heave a sigh of relief and notice the entrance to an icy cavern nearby. There's a good chance this cavern belonged to the snow beast, and there may be more inside, but you need to find shelter before you freeze to death.<br>
What do you do?<br>
[[Enter the cavern|entercavern]]
[[Stay outside and freeze to death|freeze to death]]The snow beast laughs at your feeble squeal and smacks your $weapon aside before grabbing you in a huge bear hug. He squeezes you hard and you feel something crack. His rancid breath blows in your face.<br>
What do you do?
<<set $hp -= 3>>\
HP: <<print $hp>><br>
[[Spit in its face|spit]]
[[Bite its arm|bite]]
[[Wiggle yourself free|wigglewaggle]]You casually stroll over to your fallen $weapon. With your $weapon in hand, you smack the whimpering snow beast on the back of its head. You hear the satisfying crunch of his neck snapping. The monster flops to the ground in a pool of its own blood.<br>
The temperature continues to fall, so you head into a nearby cave entrance for shelter. This cave may have belonged to the snow beast, but at least you'll be safe from the wind inside.<br>
[[Continue|Cave entrance]]At that moment the ground splits in front of you and the snow beast tumbles into the darkness far below. You stand back up, brush yourself off, and grab your $weapon.<br>
The temperature continues to fall, so you head into a nearby cave entrance for shelter. This cave may have belonged to the snow beast, but at least you'll be safe from the wind inside.<br>
[[Continue|Cave entrance]]You drop to the snow and snatch up your $weapon. Unfortunately, the sound of the snow beast's roar causes a minor avalanche, so you dart into a nearby cave entrance.<br>
You just barely make it inside before the entrance is completely blocked by falling snow. You're trapped in here now, but at least you're safe from the snow beast.<br>
[[Continue|Cave entrance]]The snow beast chomps on his own hand and yowls in pain. The sound causes a minor avalanche, so you snatch up your $weapon and dart into a nearby cave entrance.<br>
You just barely make it inside before the entrance is completely blocked by falling snow. You're trapped in here now, but at least you're safe from the snow beast.<br>
[[Continue|Cave entrance]]The impact causes a minor avalanche and you just barely make it inside before the cavern entrance is completely blocked by snow.<br>
You're trapped in here now, but at least you're safe from the snow beast.<br>
[[Continue|Cave entrance]]Unfortunately, the sound of the snow beast's roar causes a minor avalanche, so you dart into a nearby cave entrance.<br>
You just barely make it inside before the entrance is completely blocked by falling snow. You're trapped in here now, but at least you're safe from the snow beast.<br>
[[Continue|Cave entrance]]Either way, you suddenly burst into song, singing an old pirate shanty you picked up along the way. Your voice echoes around the cavern, making it seem like there are dozens of silly heroes all singing a pirate shanty together!<br>
[[Continue|tanty]]You stop singing when you hear a new echoing sound- the howl of wolves. They sound big, and they sound upset.<br>
What do you do?<br>
[[Hide behind some giant icicles. Maybe they won't see you.|hide]]
[[Get ready for a fight! You came here to kill monsters.|ready4fight]]The wolves skitter to the ground and smash into a nearby wall, causing a slight cave-in. They're buried under a pile of snow and you're free to proceed further into the cave.<br>
[[Continue|morecave]]Sticking to the shadows, you watch as they frantically begin digging at one wall in particular. One of them lets out a howl, and you are surprised to hear the sound of muffled howls in return.<br>
It sounds like baby wolf pups have been trapped on the other side of a cave-in!<br>
[[Get out of here and find another way around|leavewolves]]
[[Attack the wolves|wolfatk1]]
[[Reveal yourself to the wolves and show them the explosive powder. Maybe you can blast away the snow and free the wolf cubs|explosivepowder]]As you search for a way across you spot an icy bridge a short distance away. At the far end of the bridge sits a wooden door.<br>
What do you do?<br>
[[Cross bridge|bridge]]
[[Look for another way|anotherway]]
[[Rest|rest2]]"Wait!" you say, pulling out the pouch of explosive powder. "I can help."<br>
You point to the powder, then back to the collapsed wall, indicating that this will get rid of the snow. The wolves relax slightly and take a step back. <br>
[[Continue|chowy]]They're willing to give you a chance, but you know if this doesn't work you'll become wolf chow.<br>
[[Continue|kaboom]]KA-BOOM!<br>
The explosion blasts the snow away, clearing the way for the wolf pups.<br>
[[Continue|cubs]]
<<set $inventory.delete("Explosive powder")>>\You step out of your hiding spot and address the wolves: "Is everything okay?"<br>
[[Continue|chat2]]It isn't too far a drop, though getting back up may be difficult without rope or climbing gear.<br>
What do you do?<br>
[[Continue across the bridge|contbridge]]
[[Attempt to reach the chest|attemptchestwater]]
<<if $inventory.indexOf("Climbing gear") gte 0>>\
[[Use climbing gear|climbinggear]]
<</if>>\This sword will increase your ATK by 3 and your HP by 5.<br>
You toss aside your $weapon and sheathe the Magic Fire Sword. You thank the wolf, say goodbye to the wolf pups, and proceed further into the cavern.<br>
[[Continue|morecave]]
<<nobr>>
<<set $inventory.delete("Daggers","Staff","Sword","Battle axe")>>
<<set $MAXhp = $MAXhp += 5>>
<<set $hp = $MAXhp>>
<<set $inventory.push("Magic Fire Sword")>>
<<set $ATK = $ATK += 3>>
<<set $weapon = "Magic Fire Sword">>
<<set $magicitems += 1>>
<</nobr>>You turn and see a cage made of solid ice in the far corner. Several people are locked inside. They're all wearing rags and their skin is turning blue.<br>
What do you do?<br>
[[Approach the cage|help]]
[[Ignore the call for help. It could be a trap|ignore]]You look down and see that you're standing on a clear, thick sheet of ice- but beneath the ice is a cavern filled with a vast treasure hoard!<br>
[[Start chipping away at the ice|chip]]
[[Smash the lock|smashlock4]]
[[Leave the prisoners to their fate|criminals]]
<<if $inventory.indexOf("Lockpicks") gte 0>>\
[[Use lockpicks|picklock5]]
<</if>>\Deathmuncher flies into a wild rage, smashing the floor and walls in a frenzied display of power. Then he charges directly at you.<br>
What do you do?<br>
[[Dodge out of the way|dreaddodge]]
[[Find somewhere to hide|dreadhide]]
[[Stand your ground and fight|dreadfight1]]
<<if $inventory.indexOf("Magic Fire Sword") gte 0>>\
[[Use the Magic Fire Sword|dreadfiresword]]
<</if>>\The beast opens his mouth and unleashes a spray of icy cold liquid which splashes all over the cage and the prisoners within. The prisoners are immediately frozen solid- there will be no saving them after this.<br>
Satisfied that his meal will be staying put, Deathmuncher turns his attention to you and charges.<br>
[[Dodge out of the way|dreaddodge]]
[[Find somewhere to hide|dreadhide]]
[[Stand your ground and fight|dreadfight1]]
<<if $inventory.indexOf("Magic Fire Sword") gte 0>>\
[[Use the Magic Fire Sword|dreadfiresword]]
<</if>>\Deathmuncher is a monstrously huge creature. Two twisting horns protrude from the top of his bovine skull. His thick hide is coated in a rock-hard layer of icy armor.<br>
The beast's mighty thews ripple with every movement it makes. Deathmuncher exudes raw power.<br>
[[Continue|dread2]]"In that case, just know that the minotaur is weak against fire. I hope you have fire with you. Oh, and good luck fighting the Shyfter! Our hearts go with you, hero."<br>
The prisoners flee down one of the passageways. You ready yourself for a fight.<br>
[[Continue|Deathmuncher]]The minotaur lets out a roar of agony as it collapses to the ground. He takes several deep, rattling breaths and uses the last of his strength to stand back up, but the magic of the Fire Sword is too powerful.<br>
Deathmuncher falls to the ground once more and dies.<br>
[[Continue|dreaddead]]You grab as much treasure as you can before climbing back out. You're able to take about 500gp worth of loot. Sweet!<br>
[[Continue|climbouttreasure]]
<<set $MAXhp = $MAXhp += 2>>\
<<set $hp = $MAXhp>>\
<<set $magicitems += 1>>\
<<set $inventory.push("Magic Lightning Ring","500gp worth of treasure")>>\
<<set $INT = $INT += 1>>\
<<set $DEX = $DEX += 3>>\The Frost Giant footprints lead up one of the embankments where a footpath has been carved out of the ice and rock.<br>
The canyon itself continues on past the footpath, twisting out of view. What do you do?<br>
[[Follow the footprints|giants1]]
[[Continue down the canyon path|canyon]]They haven't spotted you yet, but if you stay here the sentries will surely see you. What do you do?<br>
[[Go back down the path and return to the canyon|gobackgiants]]
[[Say hello to the Frost Giants|hellogiants]]
[[Attack the Frost Giants|atkfrstgnts]]
[[Start dancing|dancinggiants]]On the far side of the gap sits an ominous castle. The doorway is shaped like the gaping maw of some ancient and terrible god.<br>
The ridge where the castle sits is connected to this cliff by a long bridge with no railings. One wrong move and you'll plummet to your death- far, far below.<br>
[[Continue|villainbridge]]Luck is on your side as the lasso snaps tight around a huge icicle. You dangle in the wind for a moment, thanking the Allfather for this brief moment of deliverance, then begin climbing hand over hand up the rope.<br>
The wind dies down as you reach the top and you're able to make your way inside the palace of the Shyfter.<br>
[[Continue|palaceentrance]]The giants debate with each other a moment before responding.<br>
"What you want with Skagg?" asks the small giant.<br>
[[I came here to kill him and end this magical storm|killnend]]
[[He's an old friend of mine|oldfriend]]
[[That's none of your business|nonya]]Though this palace is clearly a place of great evil, you can also feel an odd presence of pure good. It seems to be radiating from one of the many doorways lining the hallway.<br>
What do you do?<br>
[[Enter the Shyfter's throne room|throneroom1]]
[[Search for the source of good|goodsearch]]
[[Rest|rest10]]The Frost Giants give you a helmet. It is a MAGIC HELMET OF MIND SHIELDING! With this helmet, the Shyfter won't be able to attack your mind with magic.<br>
You thank the Frost Giants and head down the canyon towards the castle of the Shyfter.<br>
[[Continue|canyon]]
<<set $inventory.push("Magic Helmet of Mind Shielding")>>\
<<set $magicitems += 1>>\"Come to join the others, have you? You'll make for a fine new decoration!" he taunts, bursting into maniacal laughter.<br>
You look around the room and are horrified to see that the entire throne room is filled with the frozen statues of heroes who tried to defeat the Shyfter before and failed.<br>
[[You will die by my hand!|thr2]]
[[Very pretty. But those guys were wimps. I will never be defeated by the likes of you!|th3]]
[[Eat slime, Shyfter!|frstbls]]His smile is contagious.<br>
"Congratulations! You found my secret room," he says.<br>
[[Who are you?|whou]]
[[What is this place?|whatplace]]"Oh! One last thing before I forget: you get to pick a fun item to kill Skagg with, too! Which one do you want?"<br>
The barbarian holds out 3 items:<br>
[[The arcade gun controller|guntroller]]
[[A bag of dice|dicebag]]
[[A bowl of spaghetti|spaghettibowl]]
<<set $MAXhp = 30>>\
<<set $hp = $MAXhp>>\
<<set $ATK = 15>>\
<<set $DEX = 15>>\
<<set $INT = 15>>\
<<set $inventory.push("A Slice of Pizza")>>\"Oh! One last thing before I forget: you get to pick a fun item to kill Skagg with, too! Which one do you want?"<br>
The barbarian holds out 3 items:<br>
[[The arcade gun controller|guntroller]]
[[A bag of dice|dicebag]]
[[A bowl of spaghetti|spaghettibowl]]
<<set $MAXhp = 30>>\
<<set $hp = $MAXhp>>\
<<set $ATK = 15>>\
<<set $DEX = 15>>\
<<set $INT = 15>>\
<<set $inventory.push("A Slice of Pizza")>>\"Good choice," says the barbarian. "The spaghetti sauce is a secret recipe passed down from my great-great grandmother. One bowl of this will make you into the world's greatest kung fu master- so have fun with that!"<br>
The barbarian waves his hand and the room disappears. You find yourself standing back in the hallway. The once mysterious door is now just a plain wooden door, no different from all the others.<br>
[[Enter throne room|throneroom1]]
[[Rest|rest8]]
<<set $kfsbitem = "Bowl of Spaghetti">>\
<<set $inventory.push("Bowl of Spaghetti")>>\"Good choice," says the barbarian. "I think you may be the one who takes my place after this as Dungeon Master."<br>
The barbarian waves his hand and the room disappears. You find yourself standing back in the hallway. The once mysterious door is now just a plain wooden door, no different from all the others.<br>
[[Enter throne room|throneroom1]]
[[Rest|rest8]]
<<set $kfsbitem = "Dice Bag">>\
<<set $inventory.push("Dice Bag")>>\"Good choice," says the barbarian. "I have the high score with that thing, but if you keep this up I'm sure you'll be able to knock me out of the top spot in no time."<br>
The barbarian waves his hand and the room disappears. You find yourself standing back in the hallway. The once mysterious door is now just a plain wooden door, no different from all the others.<br>
[[Enter throne room|throneroom1]]
[[Rest|rest8]]
<<set $kfsbitem = "Arcade Gun Controller">>\
<<set $inventory.push("Arcade Gun Controller")>>\"Nice try, bucko, but I still have a few quarters left in this game!"<br>
You pull the trigger and the room fills with flashing lights and cheesy retro laser gun sound effects.<br>
The Shyfter cries out in agony as his body melts away.<br>
[[Continue|winnene]]"Curse you, hero! Curse you now and forevermore!"<br>
The Shyfter's dying words echo around the chamber, but you stand tall. You are victorious.<br>
[[Continue|page400]]You fall to the ground in pain. You head is throbbing from the force of the magical mental attack.<br>
What do you do?<br>
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Attack him|atkfrznking]]
<<if $hp <= 0>><<goto "deadmindblast">><</if>>\Suddenly, your kung fu powers "kick in" (heheh...) and you spring into action!<br>
You leap forward and engage in the most action-packed kung fu movie brawl of all time! The Shyfter has good kung fu, but yours is better. After trading blows and performing several really cool acrobatic maneuvers, you deliver your signature DEATH PUNCH and then rip the Shyfter's spine out of his back.<br>
You stand over his fallen corpse, victorious.<br>
[[Continue|page400]]Finally you land a devastating strike on the Shyfter and he stumbles backwards.<br>
"This isn't over yet!" he shouts. He tosses aside his sword and draws a giant battle axe before lunging at you.<br>
What do you do?
<<set $hp -= 4>>\
HP: <<print $hp>><br>
[[Hold your ground, parry his attack, and strike back!|kingfight2]]
[[Dodge out of the way and attack from behind|attackbackking]]Next, choose a special item:<br>
[[Amulet of Health (+2 HP)|AoH]]
[[Gauntlets of Strength (+1 ATK)|RoM]]
[[Boots of Speed (+1 DEX)|Bos]]
[[Spellbook (+1 INT)|Spellbook]]
[[Lockpicks (Unlock doors & chests)|Lockpicks]]
[[Pizza (Restore HP)|PizzaAndCoke]]<<if $header == 1>>\
<div class="myDiv">\
<span class='no'>\
<div style="text-align: center;">\
<<link "Back">><<run Engine.backward()>><</link>> | <<link "Save">><<script>>UI.saves()<</script>><</link>> | [[Restart][state.restart()]]
</div>\
</span>\
</div>
<</if>>\<<run UI.restart()>>\
[[Restart][state.restart()]]